wxButton
Introduction
The wxButton (wxWidgets: wxButton Class Reference) control implements a button.
Example
The wxButton control is easy to use. Below we show a simple example of a button with an event handler that updates the value of a wxTextCtrl control when the button is clicked. The example is a simple modification of the MinimalApp2 example we presented in the minimal application tutorial. The full source for this example is available from our GitHub repository: wxWidgetsTutorials/StandardControls/WxButton1.
The source files are shown below. The following modifications were made:
- A wxTextCtrl and wxButton have been added to the frame.
- The OnButtonClicked method is the event handler for the button. It increments a counter and updates the wxTextCtrl.
- The event table links the button and its event handler.
#ifndef _TUTORIALS_WXWIDGETS_WXBUTTON1FRAME_H_
#define _TUTORIALS_WXWIDGETS_WXBUTTON1FRAME_H_
#include <wx/frame.h>
#include <wx/textctrl.h>
class WxButton1Frame : public wxFrame
{
public:
WxButton1Frame(const wxString& title);
private:
void OnButtonClicked(wxCommandEvent& evt);
private:
wxTextCtrl* m_textCtrl;
unsigned int m_buttonClicksCount;
wxDECLARE_EVENT_TABLE();
};
#endif
#include "WxButton1Frame.h"
#include "WindowIDs.h"
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/button.h>
#include <sstream>
WxButton1Frame::WxButton1Frame(const wxString& title)
: wxFrame(NULL, wxID_ANY, title), m_textCtrl(0), m_buttonClicksCount(0)
{
// Create a top-level panel to hold all the contents of the frame
wxPanel* panel = new wxPanel(this, wxID_ANY);
// Create the button widget
wxButton* button = new wxButton(panel, ButtonID, L"Button One");
// Add a wxTextCtrl that will be updated when the button is clicked
m_textCtrl = new wxTextCtrl(panel, wxID_ANY,
L"Button has never been clicked.", wxDefaultPosition,
wxSize(200, wxDefaultCoord));
// Set up the sizer for the panel
wxBoxSizer* panelSizer = new wxBoxSizer(wxHORIZONTAL);
panelSizer->Add(button, 0, wxEXPAND);
panelSizer->Add(m_textCtrl, 1, wxEXPAND);
panel->SetSizer(panelSizer);
// Set up the sizer for the frame and resize the frame
// according to its contents
wxBoxSizer* topSizer = new wxBoxSizer(wxHORIZONTAL);
topSizer->Add(panel, 1, wxEXPAND);
SetSizerAndFit(topSizer);
}
void WxButton1Frame::OnButtonClicked(wxCommandEvent& evt)
{
++m_buttonClicksCount;
if (m_textCtrl)
{
std::wstringstream contents;
contents << L"Button has been clicked "
<< m_buttonClicksCount << " times";
m_textCtrl->SetValue(contents.str());
}
evt.Skip();
}
// Add the event handler to the event table. As you can see we use
// the window ID to link the event handler to the wxButton we created.
wxBEGIN_EVENT_TABLE(WxButton1Frame, wxFrame)
EVT_BUTTON(ButtonID, WxButton1Frame::OnButtonClicked)
wxEND_EVENT_TABLE()
The application is shown below. Figure 1 shows the application when the button has never been pressed and Figure 2 shows it after the button has been pressed 3 times.
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The rest of the source files don't contain significant changes but are shown here for completeness.
#ifndef _TUTORIALS_WXWIDGETS_WINDOWIDS_H_ #define _TUTORIALS_WXWIDGETS_WINDOWIDS_H_ #include <wx/defs.h> const wxWindowID ButtonID = wxID_HIGHEST + 1; #endif
#ifndef _TUTORIALS_WXWIDGETS_WXBUTTON1APP_H_
#define _TUTORIALS_WXWIDGETS_WXBUTTON1APP_H_
#include <wx/app.h>
class WxButton1App : public wxApp
{
public:
virtual bool OnInit();
};
#endif
